We"ve accumulated a selection of skilled advice for honing your XCOM 2 formation to maximise every class" potential


*

Ranger Build

The Ranger serves together the primary reconnaissance unit, qualified of moving independently in concealment when engaging opponents at close range using firearms and also melee weapons. Absolutely the many versatile course in the game, Rangers deserve to either it is in a disastrous spectre of death striking native the shadows, or a swift ninja capable of cutting enemy hordes down.

You are watching: Xcom 2 conceal or run and gun

Related:Read our finish XCOM 2 DLC guide

Rangers deserve to attack surrounding enemies v their sword also after making use of both actions to relocate or dash, extending their strike range. Different aliens reaction in different ways to melee attacks; Sectoids take +3 damage from every sword/melee attacks, when some opponents like Mutons respond to Ranger melee strikes, completely avoiding damage and hurting her soldier instead.

A pair more things to save in mind:

Due to the Rangers’ unique capacity to recon and flank adversaries even after ~ the squad is engaged, over there is constantly a strong possibility the he/she may get captured out through a roaming patrol.Units through ‘Phantom’ begin the mission in concealment also when the squad doesn’t, for this reason watch out they don’t get recorded alone behind adversary lines.If an opponent attempts to assault a Ranger that has ‘Bladestorm‘, and is within melee range, it will certainly activate before the enemy attack. Further still, when development reinforcements drop alongside a Ranger, Bladestorm activates before they have the right to react. The will also activate ~ above a Viper successfully using the Constrict capability after pulling the Ranger, and permits them to kill the Viper also while constricted. However, aRanger through Bladestorm that panics will assault allies also when lock come right into melee range, so save that in mind as soon as things go southern to avoid friendly fire.A Ranger is the only soldier capable of reaching or also surpassing a 100% an essential Hit chance. Various other classes cannot use shotguns and only have actually a tiny chance of getting the Shadowstrike ability from the progressed Warfare Center, offering the Ranger 45% more chanceto an essential Hit.Nearly all missions with task and evac goals deserve to be solo’d completely by Rangers utilizing the Conceal Skill and some simple, stealthy hit and run tactics.Implacable have the right to activate ~ ‘Run and Gun’, granting a total of 4 move in a solitary turn.A Ranger might seem prefer a an excellent choice to lug a Skulljack together it naturally fits through the Ranger’s normal skill set, yet its reduced hack score compared to the Specialist means you have to look in ~ Skulljacking rather of Skullmining.

*

Grenadier Build

The an initial and most necessary decision when it concerns Grenadiers is which duty you want them to have. If you’re going the attack route,we recommend you take ‘Shredder‘ rather of ‘Blast Padding‘. Shredder is a proactive skill which enables you come dictate the terms through which you attack, when Blast Padding is a reactive skill, softening the damage when you are compelled to take it it.It canstill be highly helpful for tanking when an unified with a high dodge stat,but Shredder is specifically effective because that taking under armoured targets quickly. Shooting through the Grenadier an initial to knock the end armour before opening fire with various other units is a great way to death armoured enemies, and it deserve to pair v ‘Holo-Targeting’ together well, knocking the end armour and providing an target bonus for various other soldiers.

As you decision which duty your Grenadier is going to perform, girlfriend must additionally choose their device of trade. If you’re going the heavy weapons route rather of explosives, you could need part terrain shaping skills like the ‘Demolition’, i m sorry is a great alternative come grenades for ruining cover. It is an ext risky 보다 the very same level skill ‘Suppression’; if the opponent whose cover is destroyed can’t be killed in the same turn, they will just move to various cover and also fire back. In addition, some cover is indestructible or have the right to only be damaged instead of completely removed, calculation Demolition useless in part situations. Also keep in mental the accuracy calculate of this skill adds +10% to hit chance yet ignores any scope mod, so hitting could be a problem.

More like this:Read the end XCOM 2 tips guide

As the Grenadier naturally has low aim, you need make certain to focus on target bonuses and also mods if you setup to fight anything v your weapon. ‘Hail that Bullets’ can aid offset Grenadier’s naturally low aim, and it uses a respond to to adversaries with high natural defence (such together Gatekeepers) that can regularly be very difficult to hit. It likewise goes well through Shredder — together a guaranteed armour hit is usually scheduled for grenades only — and also quite advantageous when taking care of entrenched enemies. And since countless Grenadier ability consume 2 or 3 shots instead of one, make certain to equip expanded magazines or rate reload mode to counteract:

Suppression is efficient for avoiding dangerous opponents from attack the squad, and multiple Grenadiers can efficiently lock under an enemy with an target penalty that -100 since the capability stacks through itself. In addition, Suppression is guaranteed to eliminate Overwatch and can be paired v Holo Targeting because that an target bonus on peak of its simple effects.Heavy Ordnance is great if you use your Grenadier generally for their… well, grenades. It functions well against enemies who choose to hit from cover, and allows you to problem less around rationing explosives. It also gives you a great tactic to remove those pesky high dodge targets, versus whom guaranteed damages is often an ext important 보다 raw struggle probabilities.Holo-Targeting‘s target bonus root cause on every shot and is applied regardless of whether the assault hits or misses, which is quite useful as an opened attack against high-defence targets choose Archons. It can be an unified with Shredder and also either Hail the Bullets or Rupture for an absolutely disastrous opening salvo which provides the squad a much far better chance of killing dangerous targets choose Sectopods or Gatekeepers ~ above the rotate which they space encountered.Volatile Mix‘s bonus to each grenade is substantial, and also when merged with the advanced Grenade Launcher often allows you to hit multiple package of opponents with a single grenade. The is specially interesting when an unified with speciality grenades such together Flashbangs, because of their low/non-existent damage.Salvo is extremely useful at times, since it permits Grenadiers to fire 2 grenades in one turn, or one grenade and then act. It’s a slightly more defensive ability, together it needs the Grenadier to remain stationary in order come have any kind of use of the ability, yet synergies an extremely well through ambushes. If you open with this, the guarantees opponents will it is in in the open up for follow-up or Overwatch shots.Rupture is a vital skill because that Grenadiers who want to be able to take down solitary targets. When an unified with Shredder and/or Holo-Targeting, Rupture additionally guarantees a vital hit (but save in psychic the extra potential damages is not displayed during previews).Saturation Fire‘s cone of result is extremely narrow, limiting use against multiple targets unless they are almost in a right line indigenous the Grenadier. In addition, the doesn’t cause Holo-Targeting and also is not even guaranteed to hit enemies or damage cover in the cone that fire.

*

Specialist Build

Operating several of the most progressed equipment XCOM has to offer, experts deploy robotic drones ~ above the battlefield that have the right to be outfitted for combat or field medic duty, and are capable of providing amazing support to the rest of the squad. In addition, your unique ability to hack robotic systems helps deal with those overpriced tincans that plague the late game.

The specialist is particularly adept together a support role, maybe to enhance the ability of the squad and provide amazing extending fire.If you use Threat Assessment ~ above aSpecialist with the ‘Guardian’ skill, this will certainly usually grant you three or much more overwatch shots in a single turn. Besides that, giving one more soldier risk Assessment before they open fire as component of one overwatch ambush will result in said soldier shooting again after the squad loses concealment. That’s 2 shots indigenous one human being in one overwatch ambush! Some various other notes:

Due to their normally high hacking score, specialists make good candidates for delivering Skulljacks. The extra hack boost from Skullmining additionally benefits lock greatly.Hacking an development Network Tower or a mission objective only consumes one action point and will not finish your turn. However hacking a robotic foe with ‘Haywire Protocol‘ does finish the turn, as does ‘Combat Protocol’ and also ‘Capacitor Discharge’.Combat Protocol and also Capacitor Discharge both bypass armour. They do not apply a damages bonus come robotic opponents that room hacked with ‘Haywire Protocol’, either.Robotic adversaries (such together MECs) hacked v ‘Haywire Protocol’ cannot act ~ above the an initial turn of gift hacked, yet they deserve to act on the very first turn after hacked ends. However, introduction Turrets can act top top the an initial turn that both situations. Store in mental robotic opponents hacked with ‘Haywire Protocol’ do not have to be ruined to complete a mission that calls for all foe units to be eliminated, however you don’t obtain their wrecks if they room still in operating condition.Aid Protocol, Medical Protocol and Scanning Protocol each only consume a single action and also will not end your turn. However, Restoration does finish the turn.Aid Protocol cannot be provided twice ~ above the same target.Ever Vigilant will cause so long as you carry out not consume an action point with an activity other than moving; that will create from skipping her turn, relocating once, relocating 3+ times, opening/closing as many doors together you like, or moving twice after making use of a free reload.

*

Sharpshooter Build

Just prefer it sounds, sharpshooters engage enemy targets through pinpoint accuracy from too much range. They’re also trained in pistol marksmanship because that the sometimes close encounter. A clip of any type of squad, a good sharpshooter can end up off powerful enemies or take the end aliens before they get close enough to hurt her soldiers.

Curiously, sharpshooters can likewise excel at close selection when complying with the Gunslinger tree, which has abilities that help the squad clean a entirety block of adversaries in one turn. Quickdraw has no cooldown, and also Faceoff grants a pistol shoot on every visible enemy and also has no top limit ~ above the complete amount the shots it have the right to make, and it’s terrific way to use one-of-a-kind ammo due to the thin amount the targets available.Lightning Hands is a complimentary action/pistol shot versus anything within range, functioning well because that both specialisation trees; because that a Sniper, ‘Lightning Hands’ permits the sharpshooter to weaken or complete off a nearby enemy before sniping them, or even shoot another target altogether.

Related:The finest sniper gameson PC

Giving ‘Gunslingers’ unique ammo types severely augments your usefulness, with ‘Faceoff’ acting together an reliable crowd control skill, limiting enemy actions and — in the situation of Dragon rounds setup them top top fire — stopping enemy melee strikes altogether. Utilizing ‘Lightning Hands’, shooting normally with ‘Quickdraw’ and finishing the rotate with ‘Faceoff’, enables a sharpshooter to possibly clear a whole display of opponents alone.

Regardless of which tree you pick, in most cases one need to pick Steady Hands rather of Aim. ‘Steady Hands’ does not take this turn’s movement right into account, make it useful for all sharpshooters. And also unlike ‘Aim’, which only affects the first shot that a turn, ‘Steady Hands’ affects all shots, and also it walk not require the sharpshooter to not have actually made an attack last turn. Besides that, keep in mind:

Deadeye‘s target penalty is 25%, not a straight -25, meaning it differs every target. As such, this an effective skill is not very reliable until the drop have the right to be compensated. Favor ‘Deadeye’, Fan Fire scales up an extremely well v upgraded equipment,as it have the right to potentially deal as much as triple normal damage to one enemy. Unlike ‘Deadeye’, however, ‘Fan Fire’ is a pistol skill and also only requires one action point, permitting it to combo through Death from Above and also Quickdraw and also makes it much more viable for both complete Gunslingers and also mixed sets. ‘Fan Fire’ can likewise benefit heavily from distinct ammo, as with ‘Faceoff’.Kill Zone activates when every movement, definition it activates as soon as if the adversary dashes, but twice if the adversary moves twice, or move and also attack. Melee attacks, however, count as part of movement and only cause one shot. ‘Kill Zone’ additionally does not need Long Watch in stimulate to take reaction shots against enemies in squadmates’ heat of sight, offering you two skills for the price the one.Serial return the sharpshooter’s actions as soon as they do a kill v their sniper rifle, rendering it an extremely useful once snipers have multiple enemies in vision at low HP. While it does enable you to take it them every down, once using the skill one should keep in mind that every death made by the sniper properly results in wasted endure from killing enemies.Long Watch permits you come activate adversary pods during the enemy turn, as soon as the Sharpshooter is no concealed yet a phantom Ranger deserve to see the enemies.Due to the truth that the Sniper Rifle calls for both actions to fire, reloading will certainly be a hefty burden top top snipers, frequently making them need to skip an entire turn that combat. Weapon mods such as expanded clips and the Auto-Loader are invaluable to sharpshooters. Similarly, ‘Kill Zone’ only activates as lengthy as the sniper rifle has actually ammo, making it much more effective in associate with broadened magazine mods. Similarly, Squadsight to reduce it’s accuracy with distance and the Sniper Rifle gets less accurate in ~ close ranges, so consider using a scope weapon mod.Death from Above activates just on kills, and then just if make from higher elevation. In addition, it doesn’t enable the 2nd action come be an additional shot through your sniper rifle, an interpretation you have the right to only relocate, reload, or usage the pistol.

*

PSI-OPsTips

XCOM 2’s just extra-curricular class, the psi-op is made obtainable once you’ve murdered a sectoid, cracked that is skull open, splashed the end on an high-quality psi-lab facility and also then put a soldier through a gruelling maintain process. But because you’ve gone to all that effort, Firaxis have actually compensated by making the psi-op ludicrously overpowered compared to its peers.

Abilities are unlocked through training in the psi-lab, not by gaining XP. They show up in randomised batches, unrestricted by rank.

Some of XCOM 2’s adversaries are robotic. Robots don’t have brains you can twist come your own purposes. They’re thus resistant to most of her psionic advances, and also best left to someone else on the squad. Maybe that grenadier friend equipped through armour-shredding gear?

Should you it is in lucky enough to have access to it, Fuse is a frugal means to resolve a gaggle of enemies. There is no the psi-op, squads deserve to all-too-easily run low top top grenades as fight wraps up – causing lethal consequences if a shipload of development troopers arrives unexpectedly. Much better to remotely detonate the grenadeon a muton corpse, or the rockets strapped to a mech’s steely back, and save your bombs for later.

Even in a soup of intensely an effective spells, Domination is an alphabetti A-grade ability. The psi-op picks one enemy on the battlefield and turn it into an ally, controlling its moves and attacks for the duration of the fight. Unlike turret hackings, there’s no possibility of the victim awaking from your stupor. Usage them together scout and also scourge, taking the risks you never would through your very own soldiers.

Finally, every psi-op is the product of intense training. There’s no limit to the variety of abilities they have the right to learn, if you’re ready to spare the time to learn them. By the moment you’ve acquired a magus through a brainful of spells, they stand for a considerable investment through the world’s premier anti-alien military force. So for Central’s sake, store them out of unnecessary trouble.

*

Templar Build

This melee-focused class is battle of the Chosen’s buffed up variation of the Ranger, may be to easily weave through the battlefield and upend enemies with a Psi Blade.

Templars are damages dealers in nature, capableof taking care of most risks at close-range with their distinctive abilities.

Rend attacks give Templars the Momentum ability, permitting them to execute an extra move, permitting you come dash in the direction of an enemy, melee them, and them move again.

Because Templars obtain Focus top top ‘Rend’ kills, players have to let them transaction killing blows top top weaker targets in stimulate to an increase their ‘Focus’.

A Templar with the reaping machine chain-melee ability from the Training centre can acquire multiple refunded action points once killing adversaries with the Arc Wave area of result skill.

Rend is a guaranteed hit, but it still have the right to be partially dodged through Vipers and also and shock Lancers and cause less than complete damage. It also doesn’t protect against a Muton’s counter, which can leave your Templar stunned and open come an immediate execution.

The autopistol have the right to perform headshots and also does not have to be reloaded.

The Parry capability negates all damage from a shot or melee attack, yet it does no block area that effect damages or skills.

The maintain Centre’s Fortress skill makes Templars immune to practically all environmental damage, offering them much more mobility and permitting them to melee death even enemies that might explode top top death, like Sectopods or introduction Purifiers.

The Bladestorm melee counter Training Centre ability synergises well with Parry, permitting Templars to quickly dispatch groups of melee enemies. Templar melee attacks constantly hit, except the target is a Spectre v ‘Lightning Reflexes’ (in i m sorry case, you’re screwed). However, if the damages dealt is still impacted by Focus, Bladestorm ~ above a Templar won’t activate the Arc wave nor generate focus on kills.

The tower cover-summoning ability can be offered as the very first action without ending the turn, and lasts because that a variety of turns equal to the Templar’s emphasis level as soon as activated.

Stun Strike have the right to be offered to knock opponents out of sheathe or high places, causing fall damage.

The Channel skill is squadwide, an interpretation even death by other squad members can generate Focus.This offers a 20% chance of adversaries dropping Psionic energy when dying (Psionic opponents have a 50% chance).

The Ionic Storm ignores armour, and deals twin damage to Psionic enemies. It also generates emphasis with kills, so it deserve to refund all emphasis spent if the kills sufficient enemies.

Unlike ‘Stasis’, units trapped by the Void Conduit deserve to be attacked. The stun lasts because that a number of turns same to the Templar’s emphasis level as soon as activated.

The ‘Ghost’ duplicate has the specific same abilities as the Templar, except for the autopistol. Movement and Hunker Down carry out not price Focus come use, nor perform reflexive abilities like Bladestorm, Deflect, and Reflect.The Templar Ghost does not share cooldowns through the Templar, and temporary boosts and debuffs are replicated when the Ghost is generated.

*

Skirmisher Build

This battle of the favored ranged class is all about damage, gift able to fire that gun twice on every turn.

Skirmishers are much better suited to hit and run tactics, able to deal a lot of damage prior to quickly moving position again.

Whiplash is a totally free action, and also deals twin damage against robotic units.

All Ripjack attacks and also abilities only cost one turn and do not end the rotate if supplied as the an initial action.Reckoning permits Skirmishers to dash strike an adversary with the ‘Ripjack’, yet still only costs one action.

Like armor grapples, the Skirmishers grapple doesn’t cost an action and can be offered to to escape enviromental risks like fire or gas.

Retribution works specifically like the Ranger’s ‘Bladestorm’ ability, allowing the Skirmisher to automatically attack any kind of enemies that get in melee range.

The buffed-up overwatch ability Battlelord go not cause on activity or reloading.

Opening one ambush v Justice or Wrath stop the targeted enemy from moving when concealment is broken.

*

Reaper Build

As the one-of-a-kind sniper/scout develop introduced in battle of the Chosen, Reapers allow players to scout enemy positions and also take them out without ever breaking concealment.

They are perfectly suited for sabotage or infiltration missions, as they have the right to only it is in detected indigenous close variety and can remain concealed even when shooting at enemies.

Shadow Concealment’s reveal possibility starts at 0%, raising to 50%, 80%, and 100% on succeeding shots. Reveal chance is reset if re-entering ‘Shadow Concealment’ with the Shadow or Distraction talents.

The Silent Killer skill provides the first shot undetectable if it kills the target. As changes to reaper concealment chance take place after a shooting is fired, the skill allows a reaping machine to stay covert indefinitely as lengthy as that kills all its targets through one shot.

Firing the Claymore only costs a solitary action, and does no break concealment.Claymores deserve to be detonated through any kind of damage, so throwing a grenade on height of one deserve to be a great way to deal extra damages or begin an ambush.

Units hit with the Homing Mine will always be hit when shot at, nevertheless of percentage.

The Homing Mine go not replace the Claymore, however they share the very same charges.

Using the Remote Start skill on big objects such together buses develop a an extremely wide explode that’s stronger than most other explosive (watch the end for civilians or friendlies).

The Soul Harvest ability helps offset the Reaper’s organic +0 an essential chance.

Banish can be linked with Extended Magazines and Superior Repeaters because that maximum effectiveness. The ability reveals the reaper before any kind of shots room fired, for this reason negating any kind of bonuses from the ‘Silent Killer’ or ‘Needle’ talents.

Reapers can not carry any type of equipment by default, however the Tactical Rigging talent from the cultivate Centre allows them to carry a solitary item.

The maintain Centre’s ‘Shredder’ capability can be used in conjunction v the ‘Needle’ skill, bypassing and shedding armor at the very same time.

Thanks to its unique kind of stealth, the is really easy to usage a solo reaper to deal with any mission requiring friend to walk in, interact with an objective, and also get out. A an excellent example the this is goals that need you come sabotage extraterrestrial facilities.

See more: Kevin You Spent $967 On Room Service ? Home Alone 2: Lost In New York (1992)

Hopefully the above gives girlfriend some new ideas on exactly how to assemble your squad in XCOM 2, whether you’re playing battle of the liked or the vanilla game. Don’t forget to examine out these wonderful XCOM 2 mode to spice things up further.